Eek NL
Demonic Retribution Pure.
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Posted - 2007.05.09 20:10:00 -
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Im not really sure the changes on the testserver atm make things better or worse, but after reading some posts in this tread i had some ideas for the whole sov./POS thing:
When you drop your POS at a moon, you have 2 options; anchor it as an industrial POS or anchor it as a tactical POS
Industrial POS:
Stronger then before, but can't fit guns/EW/web or scram, they also don't do anything with sov. Takes to long to kill with non-capitals, and cyno's might be restricted by a Cyno Disruptor in system, so it would be reasonably safe.
Tactical POS:
- People can jump in a EW/Web/Scram/Turret after ejecting from ship (make ships passworded)
- When in a turret, you can use it just like a stationary ship, ea: target and fire
- Unmanned turrets will randomly pick targets, fire and switch target
- Has less Shield then a industrial POS, but more PG
New POS types:
Tactical Command Center 5.000.000 mW PG (Large POS anchored as Tactical)
- 1 per constellation
- Need constellation sov to anchor
- Gives ability to deploy outpost in constellation
- Gives ability to deploy gate sentries and other toys
- Gives stations in constellation 70% resists
When you fit a Jump Array here it will be alot weaker, but still dangerous. When it goes all out on guns, it will be very dangerous, even for Capitals. But remember all those guns need to be manned and focus-firing to be effective.
System Command Center 3.000.000 mW PG (Med POS anchored as Tactical)
- 1 per system
- Gives constellation sov when each system in constellation has one
- Gives stations in system another 30% resists, to make it a 100% (invul)
- Gives gate sentries in system 70% armor resists
Fitting a Cyno Disruptor here will make it alot weaker on the offensive side, so will be killable by non-capital gangs. Without one, capitals will be able to jump into system.
Logistics Center 1.500.000 mW PG (Small POS anchored as Tactical)
- Unlimited
- Slowly repairs ships within its forcefield
- Cant anchor anything as it uses its power to repair ships
New POS Items: Jump Array: 3.000.000 mW PG
- Can only be fitted on a TCC
- Can only link with 1 other in same region before onlining
- Takes 2 hours to online
- Uses stront (based on total mass moved?)
Cyno Disruptor: 1.500.000 mW PG
- Can only be fitted on a SCC
Other items:
Gate Sentries
- Stops firing if not at 100% armor
- Each system can anchor up to 8 total at it's various gates
- Station systems can fit 4 more at it's station
- Slowly recharges shields as long as there is a SCC in system
- Slow locking
- Does high damage, good tracking - insta pops cruisers and below that stick around too long.
- Random picks and switches targets after each shot
I think this will counter POS spam, boring POS busting OPs and making station/constellation takeovers a little bit more tactical. It will also give the smaller gangs some objectives to reach.
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